
(Once I get the initial thing going plugging in more backends would be trivial as it's fairly modular.) I see too many emulators nowdays that either have piece of crap frameskipping algorithm, no scaling filters, crappy audio handling it would be nice to unify all of that. Your github page tells me that you leverage a lot of OS X technologies, so it probably wouldn't be trivial to port I'm relying on Qt for everything from the start, so a port to a new platform is just a recompile away.Īlso, I was toying with an idea of making a multiemulator frontend myself, which I'm probably going to act upon.
#Emulator nds mac for mac os#
While I'm going to release a port for Mac OS X, it is not my primary development platform (I don't even own a Mac!) not being cross platform (Linux, Windows, Mac OS X) is a dealbreaker for me. I would gladly join in the fun, but, there is one fundamental problem with your project.
#Emulator nds mac android#
Join us at /r/EmuDev Android Emulator accuracy tests:Īre you an emulator developer? Send the moderators a message if you'd like a user flair reflecting that. Game recommendations: /v/'s Recommended Games Wiki

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Posts asking which games are playable/what the emulator is called/where to get it will be removed. There are very few playable commercial titles for PlayStation 4, PlayStation Vita, Xbox one, and Nintendo Switch emulators.This is /r/ emulation - not /r/flashcarts or /r/consolehomebrew.Please abide by reddit's site-wide rules on self-promotion. Any further videos should be packaged into a self post, accompanied by a submission statement that facilitates discussion. Users are permitted to post one emulator demonstration video per day as a link post.Comments stepping significantly over the line will be removed- use some common sense. Simple tech support or general queries not fulfilling that requirement belong in the Weekly Question Thread and will be redirected there. Self posts should provide scope for wider, interesting discussion.

